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MDLBeast, Soundstorm Festival

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Client:
MDLBeast / Vita Motus
Project Info
3D Animation
Design
Direction
Experiential
Project Info

We had the opportunity to support Vita Motus and their incredible Big Beast stage designed for the MDL Beast Sound Storm event in Riyadh. Spanning 160 meters wide and soaring 34 meters high, Big Beast was a monolithic presence in the desert, integrating the world’s largest continuous LED wall at 5,000 square meters. The floating stage effect—achieved through cantilevered layers and a custom perforated metal skin—created a striking interplay of weightlessness and transparency, enhanced by 2,300 meters of DMX-controlled LED strips.We were tasked with producing visuals for the 12k LED screen synchronizing the animated designs to music for an unforgettable experience.

Show Credits

Client —

Vita Motus

Bemo —

ECD: Brandon Hirzel

EP: Alessandra Serrano

Real Time Lead: Francisco Barros

Real Time Animation: Jaewon Rim

3D Design and Animation: Robert Bolick, Gabriel Morala

3D Simulations: Robert Bolick, Gabriel Morala

Compositing: Jaewon Rim

Sound Mix: Dreamwav Digital

For more credits contact us at
contact@bemo.tv

To produce our scenes we used an array of 3D packages to design, model, simulate and animate each sequence all feeding into a Realtime engine for final output. The creative revolved around making a storm takeover inside of environmental landscapes carrying an abstract digital design all inside of a photo real world.

To produce our scenes we used an array of 3D packages to design, model, simulate and animate each sequence all feeding into a Realtime engine for final output. The creative revolved around making a storm takeover inside of environmental landscapes carrying an abstract digital design all inside of a photo real world.

To produce our scenes we used an array of 3D packages to design, model, simulate and animate each sequence all feeding into a Realtime engine for final output. The creative revolved around making a storm takeover inside of environmental landscapes carrying an abstract digital design all inside of a photo real world.

To produce our scenes we used an array of 3D packages to design, model, simulate and animate each sequence all feeding into a Realtime engine for final output. The creative revolved around making a storm takeover inside of environmental landscapes carrying an abstract digital design all inside of a photo real world.

Each scene took on a different style of storm synchronizing to the music and physical stage programming resulting in an unforgettable live audio visual experience.

Each scene took on a different style of storm synchronizing to the music and physical stage programming resulting in an unforgettable live audio visual experience.

Each scene took on a different style of storm synchronizing to the music and physical stage programming resulting in an unforgettable live audio visual experience.

Each scene took on a different style of storm synchronizing to the music and physical stage programming resulting in an unforgettable live audio visual experience.

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